The Forge Races Guide
Rarity tiers, roll odds, perks, and reroll tips for Roblox The Forge
Overview
Races in The Forge determine innate traits, stat bonuses, and special abilities. Each race has strengths and weaknesses and is randomly assigned from common to mythical. Players can reroll to chase different builds or codes-based rewards. Races also change visuals alongside their perks.
Currently 13 races across 6 rarities: Common, Uncommon, Rare, Epic, Legendary, Mythical.
Common Races
| Race | Rarity | Perks | Notes |
|---|---|---|---|
| Human | Common (25%) | Blessed: +3% Luck and +3% Experience | Balanced starter race |
Uncommon Races
| Race | Rarity | Perks | Notes |
|---|---|---|---|
| Elf | Uncommon (15%) | Glorious: +7% Luck Superior Genes: +15% Stamina and +5% Height |
Agile and mobility-focused |
| Zombie | Uncommon (14%) | Mutated Genes: +2% Health Regeneration every 5 seconds Rotten: -25% Max Health Absorb: 15% chance to convert incoming damage to health |
Sustain-focused race |
Rare Races
| Race | Rarity | Perks | Notes |
|---|---|---|---|
| Goblin | Rare (10.5%) | Sneaky: +15% Movement Speed and +10% Dagger Attack Speed Tiny: -15% Health and -15% Size Bargain: +12% Discount when shopping |
Fast, stealthy, good for daggers |
| Undead | Rare (9%) | Second Chance: Refills 50% HP when below 10% HP (5 min cooldown) Fragile Bones: -12% Health Sharp Surface: Reflects 10% incoming damage |
High sustain with drawbacks |
| Orc | Rare (8%) | Muscular: +10% Physical Damage, +15% Health, +10% Size Heavy: -10% Stamina and -10% Movement Speed |
Ideal for melee builds |
Epic Races
| Race | Rarity | Perks | Notes |
|---|---|---|---|
| Dwarf | Epic (7%) | Gifted Miner: +15% Mining and +5% Forging Critical Mining: +20% chance to deal +50% extra damage to rocks Heavy Short: -20% Height and -5% Movement Speed |
Best for gathering/crafting |
| Shadow | Epic (6%) | Phantom Step: 15% chance to transform into a shadow and dodge an attack Shadow Pact: +10% Attack Speed, +15% Movement Speed, +5% Physical Damage, +10% Stamina, -10% Health |
High agility and evasion |
Legendary Races
| Race | Rarity | Perks | Notes |
|---|---|---|---|
| Minotaur | Legendary (1.75%) | Bull's Fury: Below 50% HP triggers Rage Mode (+30% Speed & +30% Physical Damage) Beast: +10% Height, +20% Health, -10% Stamina, -10% Movement Speed, +20% Width & Depth |
Tanky melee powerhouse |
| Dragonborn | Legendary (1.5%) | Sharp Fangs: +12% Physical Damage Dragon's Breath: 40% chance to burn enemies for 30% weapon damage/second for 3 seconds Durable Scales: +20% Max Health and +10% Height |
Strong all-around attacker |
| Golem | Legendary (1.25%) | Heavy Hitter: +15% Attack Speed for heavy weapons Tank: +30% Health & Size, -10% Movement Speed Stone Heart: 50% chance to reduce incoming damage by 25% |
Extremely tanky |
Mythical Races
| Race | Rarity | Perks | Notes |
|---|---|---|---|
| Angel | Mythical (0.5%) | Holy Hand: Below 20% HP, gain infinite Stamina Wings: +50% Dash Distance, +15% iFrames, +20% Speed, +25% Jump Boost, +20% Stamina, -20% Dash Cooldown Smite: 50% chance to deal 30% Physical Damage on-hit Mighty Clover: +30% Luck |
High mobility & utility |
| Demon | Mythical (0.5%) | Devil Finger: Dashing teleports you & has 20% chance to create Hellfire Circle dealing 45% weapon damage/second for 3 sec Demonic Powers: +20% Speed, +20% Attack Speed, +20% Fire Damage, +30% Height, +10% Width/Depth, +20% Physical Damage Cursed Aura: Deals 10% weapon damage/second during combat Backfire: 25% chance to burn enemies when hit |
High damage and AoE pressure |